![]() If a Necromorph is noticeably stronger than an average human in the setting, give them a d8 Strength, which will put it on the level with someone who has gone above and beyond average strength training. ![]() Everything else should be in relation to that. An average soldier in the military would have d6 Shooting, an average writer who spends his days in a coffee shop will not). ![]() Fortunately, you seem to have the right mindset by considering their place within the setting and describing them as "stronger" or "weaker" rather than pulling out the mechanical numbers from the game.Īs you noted, a d6 is usually the baseline for an "average" person in the setting (with "average" generally referring to an average trained person. I think that this advice also applies to converting monsters and other elements from video games. Sub-systems that don't add one minute of fun to the Savage version. Game mechanics from other systems usually just result in cumbersome Try to adapt with a very few key world rules. Like an original setting, identify the themes of the other game and First off, I'll quote some general advice about converting settings, which is in the GM section of Savage Worlds Deluxe:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |